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NEVERMIND:
CREATING
AN
ENTERTAINING
BIOFEEDBACK-‐ENHANCED
GAME
EXPERIENCE
TO
TRAIN
USERS
IN
STRESS
MANAGEMENT
by
Erin
Elizabeth
Reynolds
A
Thesis
Presented
to
the
FACULTY
OF
THE
USC
SCHOOL
OF
CINEMATIC
ARTS
UNIVERSITY
OF
SOUTHERN
CALIFORNIA
In
Partial
Fulfillment
of
the
Requirements
for
the
Degree
MASTER
OF
FINE
ARTS
(INTERACTIVE
MEDIA)
May
2012
Copyright
2012
Erin
Elizabeth
Reynolds
Object Description
| Title | Nevermind: creating an entertaining biofeedback-enhanced game experience to train users in stress management |
| Author | Reynolds, Erin Elizabeth |
| Author email | eereynol@usc.edu;erin.reynolds@gmail.com |
| Degree | Master of Fine Arts |
| Document type | Thesis |
| Degree program | Interactive Media |
| School | School of Cinematic Arts |
| Date defended/completed | 2012-05-07 |
| Date submitted | 2012-05-07 |
| Date approved | 2012-05-08 |
| Restricted until | 2012-05-08 |
| Date published | 2012-05-08 |
| Advisor (committee chair) | Gotsis, Marientina |
| Advisor (committee member) |
Kratky, Andreas Gibson, Jeremy Rogers, Scott |
| Abstract | Nevermind is a PC-based biofeedback-enhanced exploration horror game that challenges the player to go outside of his psychological comfort zone. Players are asked to either bravely face the fear and stress of an unknown ever-changing space (and thus be rewarded with progress) or to retreat, turning their back not only on the source of their fears, but also on their character, other in-game characters, or – more importantly – themselves. While many games already employ this technique to a certain extent, Nevermind’s use of biofeedback technology isolates the problem of fear and stress, making it a concrete, measurable entity that can be identified and addressed on a very direct and personal level. The high entertainment value of the game serves to compel players to push further to find out “what happens next” - and, in turn, the demand to venture into the terrifying unknown and return unscathed (both as a player and as a person) encourages players to push beyond boundaries of fear in their own lives. |
| Keyword | biofeedback; video game; stress; stress management; horror; terror; hrv; heart rate variability; sensor; game |
| Language | English |
| Part of collection | University of Southern California dissertations and theses |
| Publisher (of the original version) | University of Southern California |
| Place of publication (of the original version) | Los Angeles, California |
| Publisher (of the digital version) | University of Southern California. Libraries |
| Provenance | Electronically uploaded by the author |
| Type | texts |
| Legacy record ID | usctheses-m |
| Rights | Reynolds, Erin Elizabeth |
| Access conditions | The author retains rights to his/her dissertation, thesis or other graduate work according to U.S. copyright law. Electronic access is being provided by the USC Libraries in agreement with the author, as the original true and official version of the work, but does not grant the reader permission to use the work if the desired use is covered by copyright. It is the author, as rights holder, who must provide use permission if such use is covered by copyright. The original signature page accompanying the original submission of the work to the USC Libraries is retained by the USC Libraries and a copy of it may be obtained by authorized requesters contacting the repository e-mail address given. |
| Repository name | University of Southern California Digital Library |
| Repository address | USC Digital Library, University of Southern California, University Park Campus MC 7002, 106 University Village, Los Angeles, California 90089-7002, USA |
| Repository email | cisadmin@usc.edu |
| Archival file | uscthesesreloadpub_Volume4/etd-ReynoldsEr-809.pdf |
Description
| Title | Page 1 |
| Full text | NEVERMIND: CREATING AN ENTERTAINING BIOFEEDBACK-‐ENHANCED GAME EXPERIENCE TO TRAIN USERS IN STRESS MANAGEMENT by Erin Elizabeth Reynolds A Thesis Presented to the FACULTY OF THE USC SCHOOL OF CINEMATIC ARTS UNIVERSITY OF SOUTHERN CALIFORNIA In Partial Fulfillment of the Requirements for the Degree MASTER OF FINE ARTS (INTERACTIVE MEDIA) May 2012 Copyright 2012 Erin Elizabeth Reynolds |
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