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AMERICAN BRAVES
TOTAL AESTHETICS: AN OPINION PIECE ON GAME DESIGN FOR
ACADEMICS
by
Ryan Watterson
A Thesis Presented to the
FACULTY OF THE USC SCHOOL OF CINEMATIC ARTS
UNIVERSITY OF SOUTHERN CALIFORNIA
In Partial Fulfillment of the
Requirements for the Degree
MASTER OF FINE ARTS
(INTERACTIVE MEDIA)
May 2012
Copyright 2012 Ryan Watterson
Object Description
| Title | American braves - total aesthetics: an opinion piece on game design for academics |
| Author | Watterson, Ryan |
| Author email | ryanwatterson01@gmail.com;ryanwatterson01@gmail.com |
| Degree | Master of Fine Arts |
| Document type | Thesis |
| Degree program | Interactive Media |
| School | School of Cinematic Arts |
| Date defended/completed | 2012-03-23 |
| Date submitted | 2012-05-03 |
| Date approved | 2012-05-04 |
| Restricted until | 2012-05-04 |
| Date published | 2012-05-04 |
| Advisor (committee chair) | Kratky, Andreas |
| Advisor (committee member) |
Fisher, Scott Brinson, Peter Adams, Eric |
| Abstract | Contemporary American interactive work has entered a period dominantly characterized by two movements: the games industry movement, and the independent games movement. These movements satisfy many, but they do not represent or address the totality of what is possible, or what is desirable, from interactive work -- this is because they do not embrace a philosophy of total aesthetics, instead choosing to emphasize particular aesthetic components arbitrarily, in-line with their own anecdotal successes, or selected by personal bias. ❧ The total aesthetics of an interactive work include the media content in concert with design and technology. Interactive work produced under the philosophy of total aesthetics recognizes that each aesthetic element can be accomplished in numerous ways and that, while projects may emphasize certain elements over others, no element has an inherent necessary emphasis nor a relationship of superiority or inferiority with other choices. The term total aesthetics is chosen because the aesthetic of a game -- its total aesthetic -- is a standalone product independent of its individual aesthetics and their quality. ❧ This paper argues that a philosophy of producing interactive work that emphasizes total aesthetics will produce more creative and varied work, more engaging work at cheaper costs, work with more authorial voice. The project, American Braves, is a submission of interactive work that was created under this philosophy. This work contains a total aesthetic which has never been seen before. This was made possible not by technological innovation, myopic focus on studies and analytics, or craftsman-level dedication to the individual aesthetics of work, but by an improvement of mindset in the creation of work -- focusing on authorship, influences and intention as they relate to the total aesthetic. |
| Keyword | video games; film; fine art; american braves; adventure; rpg; total aesthetics; narrative design; jrpg; grunge |
| Language | English |
| Part of collection | University of Southern California dissertations and theses |
| Publisher (of the original version) | University of Southern California |
| Place of publication (of the original version) | Los Angeles, California |
| Publisher (of the digital version) | University of Southern California. Libraries |
| Provenance | Electronically uploaded by the author |
| Type | texts |
| Legacy record ID | usctheses-m |
| Rights | Watterson, Ryan |
| Access conditions | The author retains rights to his/her dissertation, thesis or other graduate work according to U.S. copyright law. Electronic access is being provided by the USC Libraries in agreement with the author, as the original true and official version of the work, but does not grant the reader permission to use the work if the desired use is covered by copyright. It is the author, as rights holder, who must provide use permission if such use is covered by copyright. The original signature page accompanying the original submission of the work to the USC Libraries is retained by the USC Libraries and a copy of it may be obtained by authorized requesters contacting the repository e-mail address given. |
| Repository name | University of Southern California Digital Library |
| Repository address | USC Digital Library, University of Southern California, University Park Campus MC 7002, 106 University Village, Los Angeles, California 90089-7002, USA |
| Repository email | cisadmin@usc.edu |
| Archival file | uscthesesreloadpub_Volume4/etd-WattersonR-741-0.pdf |
Description
| Title | Page 1 |
| Full text | AMERICAN BRAVES TOTAL AESTHETICS: AN OPINION PIECE ON GAME DESIGN FOR ACADEMICS by Ryan Watterson A Thesis Presented to the FACULTY OF THE USC SCHOOL OF CINEMATIC ARTS UNIVERSITY OF SOUTHERN CALIFORNIA In Partial Fulfillment of the Requirements for the Degree MASTER OF FINE ARTS (INTERACTIVE MEDIA) May 2012 Copyright 2012 Ryan Watterson |
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