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SEYMOUR DEEPLY:
EXPLORING STEREOSCOPIC 3D
AS A STORYTELLING TOOL IN INTERACTIVE MEDIA
by
Michael Annetta
A Thesis Presented to the
FACULTY OF THE USC SCHOOL OF CINEMATIC ARTS
UNIVERSITY OF SOUTHERN CALIFORNIA
In Partial Fulfillment of the
Requirements for the Degree
MASTER OF FINE ARTS
(INTERACTIVE MEDIA)
May 2012
Copyright 2012 Michael Annetta
Object Description
| Title | Seymour Deeply: exploring stereoscopic 3D as a storytelling tool in interactive media |
| Author | Annetta, Michael |
| Author email | annetta@usc.edu;mannetta@gmail.com |
| Degree | Master of Fine Arts |
| Document type | Thesis |
| Degree program | Interactive Media |
| School | School of Cinematic Arts |
| Date defended/completed | 2012-03-26 |
| Date submitted | 2012-05-01 |
| Date approved | 2012-05-01 |
| Restricted until | 2012-05-01 |
| Date published | 2012-05-01 |
| Advisor (committee chair) | Hoberman, Perry |
| Advisor (committee member) |
Fisher, Scott S. Garlington, Joseph O. |
| Abstract | The promise of a “virtual reality” in which users may immerse themselves into other worlds and other realities has been little more than that, a promise, for the past thirty or so years. While numerous projects have been produced in research settings or theme park environments, modern consumer-grade products allow us to bring the experience home. Until recently, little work has been done to combine the existing hardware tools of immersive and interactive media into a home setting where the average person, not a researcher, can explore these fantastical imaginary worlds. ❧ Seymour Deeply is, at its core, an immersive interactive storybook. The project uses commercial/consumer off the shelf (COTS) stereoscopic (3D Television) and gestural control (Microsoft Kinect 1.0) products to construct an immersive playspace that is not site-specific. It takes the work of virtual reality out of the lab and brings it to the living room. Its goal is to prove to those who doubt the power of stereoscopic 3D, who we term “stereoskeptics”, that adding stereodepth to an interactive experience increases the immersion for the viewer/player and can add narrative meaning. The entire narrative of Seymour Deeply is explored as a transmedia experience, with the backstory told in comic book form and the major portion of the narrative told as a playable interactive experience. |
| Keyword | interactive media; games; narrative; stereoscopic; stereoskeptic; 3D; gestural interface; Kinect; COTS; Transmedia; LGBT |
| Language | English |
| Part of collection | University of Southern California dissertations and theses |
| Publisher (of the original version) | University of Southern California |
| Place of publication (of the original version) | Los Angeles, California |
| Publisher (of the digital version) | University of Southern California. Libraries |
| Provenance | Electronically uploaded by the author |
| Type | texts |
| Legacy record ID | usctheses-m |
| Rights | Annetta, Michael |
| Access conditions | The author retains rights to his/her dissertation, thesis or other graduate work according to U.S. copyright law. Electronic access is being provided by the USC Libraries in agreement with the author, as the original true and official version of the work, but does not grant the reader permission to use the work if the desired use is covered by copyright. It is the author, as rights holder, who must provide use permission if such use is covered by copyright. The original signature page accompanying the original submission of the work to the USC Libraries is retained by the USC Libraries and a copy of it may be obtained by authorized requesters contacting the repository e-mail address given. |
| Repository name | University of Southern California Digital Library |
| Repository address | USC Digital Library, University of Southern California, University Park Campus MC 7002, 106 University Village, Los Angeles, California 90089-7002, USA |
| Repository email | cisadmin@usc.edu |
| Archival file | uscthesesreloadpub_Volume4/etd-AnnettaMic-695.pdf |
Description
| Title | Page 1 |
| Full text | SEYMOUR DEEPLY: EXPLORING STEREOSCOPIC 3D AS A STORYTELLING TOOL IN INTERACTIVE MEDIA by Michael Annetta A Thesis Presented to the FACULTY OF THE USC SCHOOL OF CINEMATIC ARTS UNIVERSITY OF SOUTHERN CALIFORNIA In Partial Fulfillment of the Requirements for the Degree MASTER OF FINE ARTS (INTERACTIVE MEDIA) May 2012 Copyright 2012 Michael Annetta |
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