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DESIGNING AN OPTIMAL SOFTWARE INTENSIVE SYSTEM ACQUISITION:
A GAME THEORETIC APPROACH
by
Douglas John Buettner
A Dissertation Presented to the
FACULTY OF THE GRADUATE SCHOOL
UNIVERSITY OF SOUTHERN CALIFORNIA
In Partial Fulfillment of the
Requirements for the Degree
DOCTOR OF PHILOSOPHY
(ASTRONAUTICAL ENGINEERING)
September 2008
Copyright 2008 Douglas John Buettner
Object Description
| Title | Designing an optimal software intensive system acquisition: a game theoretic approach |
| Author | Buettner, Douglas John |
| Author email | Douglas.J.Buettner@aero.org; DJBuettner@ca.rr.com |
| Degree | Doctor of Philosophy |
| Document type | Dissertation |
| Degree program | Aerospace Engineering (Astronautics) |
| School | Viterbi School of Engineering |
| Date defended/completed | 2008-09-04 |
| Date submitted | 2008 |
| Restricted until | Restricted until 19 Sep. 2010. |
| Date published | 2010-09-19 |
| Advisor (committee chair) | Erwin, Daniel |
| Advisor (committee member) |
Boehm, Barry W. Bellman, Kirstie L. Kunc, Joseph Gruntman, Mike |
| Abstract | The development of schedule-constrained software-intensive space systems is challenging. Case study data from national security space programs developed at the U.S. Air Force Space and Missile Systems Center (USAF SMC) provide evidence of the strong desire by contractors to skip or severely reduce software development design and early defect detection methods in these schedule-constrained environments. The research findings suggest recommendations to fully address these issues at numerous levels. However, the observations lead us to investigate modeling and theoretical methods to fundamentally understand what motivated this behavior in the first place. As a result, Madachy’s inspection-based system dynamics model is modified to include unit testing and an integration test feedback loop. This Modified Madachy Model (MMM) is used as a tool to investigate the consequences of this behavior on the observed defect dynamics for two remarkably different case study software projects. Latin Hypercube sampling of the MMM with sample distributions for quality, schedule and cost-driven strategies demonstrate that the higher cost and effort quality-driven strategies provide consistently better schedule performance than the schedule-driven up-front effort-reduction strategies. Game theory reasoning for schedule-driven engineers cutting corners on inspections and unit testing is based on the case study evidence and Austin’s agency model to describe the observed phenomena. Game theory concepts are then used to argue that the source of the problem and hence the solution to developers cutting corners on quality for schedule-driven system acquisitions ultimately lies with the government. The game theory arguments also lead to the suggestion that the use of a multi-player dynamic Nash bargaining game provides a solution for our observed lack of quality game between the government (the acquirer) and “large-corporation” software developers.; A note is provided that argues this multi-player dynamic Nash bargaining game also provides the solution to Freeman Dyson’s problem, for a way to place a label of good or bad on systems. |
| Keyword | game theory; control theory; system dynamics; space; software systems; space software |
| Language | English |
| Part of collection | University of Southern California dissertations and theses |
| Publisher (of the original version) | University of Southern California |
| Place of publication (of the original version) | Los Angeles, California |
| Publisher (of the digital version) | University of Southern California. Libraries |
| Provenance | Electronically uploaded by the author |
| Type | texts |
| Legacy record ID | usctheses-m1611 |
| Rights | Buettner, Douglas John |
| Repository name | Libraries, University of Southern California |
| Repository address | Los Angeles, California |
| Repository email | http://www.usc.edu/isd/libraries/services/ask_a_librarian/email/ |
| Filename | etd-Buettner-2432 |
| Archival file | uscthesesreloadpub_Volume23/etd-Buettner-2432.pdf |
Description
| Title | Page 1 |
| Full text | DESIGNING AN OPTIMAL SOFTWARE INTENSIVE SYSTEM ACQUISITION: A GAME THEORETIC APPROACH by Douglas John Buettner A Dissertation Presented to the FACULTY OF THE GRADUATE SCHOOL UNIVERSITY OF SOUTHERN CALIFORNIA In Partial Fulfillment of the Requirements for the Degree DOCTOR OF PHILOSOPHY (ASTRONAUTICAL ENGINEERING) September 2008 Copyright 2008 Douglas John Buettner |
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