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A CASE STUDY OF DAY[9]TV:
HOW INTERACTIVE WEB TELEVISION
PARELLELS GAME DESIGN
by
Sean Saintmichael Plott
A Thesis Presented to the
FACULTY OF THE USC SCHOOL OF CINEMATIC ARTS
UNIVERSITY OF SOUTHERN CALIFORNIA
In Partial Fulfillment of the
Requirements for the Degree
MASTER OF FINE ARTS
(INTERACTIVE MEDIA)
May 2011
Copyright 2011 Sean Saintmichael Plott
Object Description
| Title | Day[9]TV: How interactive Web television parallels game design |
| Author | Plott, Sean Saintmichael |
| Author email | plott@usc.edu; splott@hmc.edu |
| Degree | Master of Fine Arts |
| Document type | Thesis |
| Degree program | Interactive Media |
| School | School of Cinematic Arts |
| Date defended/completed | 2011-05-01 |
| Date submitted | 2011 |
| Restricted until | Unrestricted |
| Date published | 2011-05-03 |
| Advisor (committee chair) | Brinson, Peter |
| Advisor (committee member) | Anderson, Steve |
| Abstract | With the increasing ease of producing and disseminating video over the internet, anyone can create a web television series. Though one may view web television as an extension of traditional broadcast television, we propose that a more appropriate model of production is game design. With smaller audiences, web television producers must maintain an open dialogue with the viewership to adjust content quickly, using the audience like playtesters. And, with modes of interactivity, web television producers must iterate like a game designer to create a desired participatory and interactive experience. We explore the parallels of game design to web television through a case study of Day[9]TV, a highly successful live interactive web television show that focuses on gaming and strategy in the real time strategy game Starcraft. |
| Keyword | interactive television; Web television; Starcraft; eSports; game design; competitive gaming; community; participatory media; social media |
| Coverage date | 2000/2010 |
| Language | English |
| Part of collection | University of Southern California dissertations and theses |
| Publisher (of the original version) | University of Southern California |
| Place of publication (of the original version) | Los Angeles, California |
| Publisher (of the digital version) | University of Southern California. Libraries |
| Provenance | Electronically uploaded by the author |
| Type | texts |
| Legacy record ID | usctheses-m3843 |
| Rights | Plott, Sean Saintmichael |
| Repository name | Libraries, University of Southern California |
| Repository address | Los Angeles, California |
| Repository email | http://www.usc.edu/isd/libraries/services/ask_a_librarian/email/ |
| Filename | etd-Plott-4296 |
| Archival file | uscthesesreloadpub_Volume32/etd-Plott-4296.pdf |
Description
| Title | Page 1 |
| Full text | A CASE STUDY OF DAY[9]TV: HOW INTERACTIVE WEB TELEVISION PARELLELS GAME DESIGN by Sean Saintmichael Plott A Thesis Presented to the FACULTY OF THE USC SCHOOL OF CINEMATIC ARTS UNIVERSITY OF SOUTHERN CALIFORNIA In Partial Fulfillment of the Requirements for the Degree MASTER OF FINE ARTS (INTERACTIVE MEDIA) May 2011 Copyright 2011 Sean Saintmichael Plott |
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