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TCAM: TOUCH DRIVEN COMMUNICATION FOR VIRTUAL MOVIEMAKING by Emily Cairns Duff A Thesis Presented to the FACULTY OF THE USC SCHOOL OF CINEMATIC ARTS UNIVERSITY OF SOUTHERN CALIFORNIA In Partial Fulfillment of the Requirements for the Degree MASTER OF FINE ARTS (INTERACTIVE MEDIA) May 2011 Copyright 2011 Emily Cairns Duff
Object Description
Title | TCam: Touch driven communication for virtual moviemaking |
Author | Duff, Emily Cairns |
Author email | eduff@usc.edu; emilycduff@gmail.com |
Degree | Master of Fine Arts |
Document type | Thesis |
Degree program | Interactive Media |
School | School of Cinematic Arts |
Date defended/completed | 2011-03-25 |
Date submitted | 2011 |
Restricted until | Unrestricted |
Date published | 2011-05-03 |
Advisor (committee chair) | Bolas, Mark |
Advisor (committee member) |
Gibson, Jeremy Kratky, Andreas Yang, Bei Hoberman, Perry |
Abstract | As the use of motion capture expands rapidly across the cinematic industry, an increasing amount of focus is being placed on the tools and techniques of virtual moviemaking. Of these tools, one of the more popular is the virtual camera and its ability to compose shots within a virtual environment. TCam, a combination of tablet and camera, extends the existing virtual camera concept to a wireless multi-touch tablet device, utilizing a game engine to render the virtual environment and animation in real-time. Within this environment, a user can create, modify and remove elements directly composing the shot as he or she envisions. Artists, directors and cinematographers can quickly manipulate environmental setups and explore a variety of camera moves with the help of TCam. The beauty behind TCam lies in its ability to allow a variety of artists to communicate complicated ideas through a series of multi-touch gestures. While TCam can provide many creative tools, it should be thought of more as a customizable communication platform rather than a specific tool set. This paper details the design and construction of a new type of virtual camera for motion capture which allows a user to make real-time in-camera modifications to a virtual environment for both previsualization and production purposes. |
Keyword | communication; collaboration; game engine; interactive; motion capture; multi-touch; real-time; tool; previsualization; virtual camera; virtual moviemaking |
Coverage date | 2000/2010 |
Language | English |
Part of collection | University of Southern California dissertations and theses |
Publisher (of the original version) | University of Southern California |
Place of publication (of the original version) | Los Angeles, California |
Publisher (of the digital version) | University of Southern California. Libraries |
Provenance | Electronically uploaded by the author |
Type | texts |
Legacy record ID | usctheses-m3844 |
Contributing entity | University of Southern California |
Rights | Duff, Emily Cairns |
Repository name | Libraries, University of Southern California |
Repository address | Los Angeles, California |
Repository email | cisadmin@lib.usc.edu |
Filename | etd-Duff-4297 |
Archival file | uscthesesreloadpub_Volume32/etd-Duff-4297.pdf |
Description
Title | Page 1 |
Contributing entity | University of Southern California |
Repository email | cisadmin@lib.usc.edu |
Full text | TCAM: TOUCH DRIVEN COMMUNICATION FOR VIRTUAL MOVIEMAKING by Emily Cairns Duff A Thesis Presented to the FACULTY OF THE USC SCHOOL OF CINEMATIC ARTS UNIVERSITY OF SOUTHERN CALIFORNIA In Partial Fulfillment of the Requirements for the Degree MASTER OF FINE ARTS (INTERACTIVE MEDIA) May 2011 Copyright 2011 Emily Cairns Duff |