Page 1 |
Save page Remove page | Previous | 1 of 37 | Next |
|
small (250x250 max)
medium (500x500 max)
Large (1000x1000 max)
Extra Large
large ( > 500x500)
Full Resolution
All (PDF)
|
This page
All
|
THE WITCH: IDENTITY CONSTRUCTION AND THE FAIRY TALE IN INTERACTIVE NARRATIVE by Elizabeth Swensen _______________________________________________________________________ A Thesis Presented to the FACULTY OF THE USC SCHOOL OF CINEMATIC ARTS UNIVERSITY OF SOUTHERN CALIFORNIA In Partial Fulfillment of the Requirements for the Degree MASTER OF FINE ARTS (INTERACTIVE MEDIA) May 2011 Copyright 2011 Elizabeth Swensen
Object Description
Title | The witch: Identity construction and the fairy tale in interactive narrative |
Author | Swensen, Elizabeth |
Author email | swenyo@gmail.com; elizabeth.swensen@gmail.com |
Degree | Master of Fine Arts |
Document type | Thesis |
Degree program | Interactive Media |
School | School of Cinematic Arts |
Date defended/completed | 2011-03-25 |
Date submitted | 2011 |
Restricted until | Unrestricted |
Date published | 2011-04-25 |
Advisor (committee chair) | Anderson, Steve |
Advisor (committee member) |
Fullerton, Tracy Gibson, Jeremy Bilson, Danny |
Abstract | The Witch is a single-player, narrative game on the Apple iPad where one plays a girl labeled by her neighbors as a witch. By manipulating the language said by other characters in the game, the player shapes how the witch protagonist is viewed and, in turn, how the nature of the storybook changes over time. By standing at a crossroads of physical and digital media, The Witch project strives to leverage and challenge the conventions of traditional, children’s fairy tales in order to construct a new kind of interactive, identity-building system. This set of mechanics uniquely uses traits from three categories of such systems prevalent in interactive media: component, variable, and fixed. |
Keyword | interactive narrative; witch; fairy tale; game; identity; storybook |
Language | English |
Part of collection | University of Southern California dissertations and theses |
Publisher (of the original version) | University of Southern California |
Place of publication (of the original version) | Los Angeles, California |
Publisher (of the digital version) | University of Southern California. Libraries |
Provenance | Electronically uploaded by the author |
Type | texts |
Legacy record ID | usctheses-m3767 |
Contributing entity | University of Southern California |
Rights | Swensen, Elizabeth |
Repository name | Libraries, University of Southern California |
Repository address | Los Angeles, California |
Repository email | cisadmin@lib.usc.edu |
Filename | etd-Swensen-4317 |
Archival file | uscthesesreloadpub_Volume44/etd-Swensen-4317.pdf |
Description
Title | Page 1 |
Contributing entity | University of Southern California |
Repository email | cisadmin@lib.usc.edu |
Full text | THE WITCH: IDENTITY CONSTRUCTION AND THE FAIRY TALE IN INTERACTIVE NARRATIVE by Elizabeth Swensen _______________________________________________________________________ A Thesis Presented to the FACULTY OF THE USC SCHOOL OF CINEMATIC ARTS UNIVERSITY OF SOUTHERN CALIFORNIA In Partial Fulfillment of the Requirements for the Degree MASTER OF FINE ARTS (INTERACTIVE MEDIA) May 2011 Copyright 2011 Elizabeth Swensen |