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PLAY-TESTING A VIDEO GAME PROTOTYPE WITH LOW-SES
COLLEGE-BOUND URBAN HIGH SCHOOL STUDENTS
by
Victor Garcia
____________________________________________________________________
A Dissertation Presented to the
FACULTY OF THE USC ROSSIER SCHOOOL OF EDUCATION
UNIVERSITY OF SOUTHERN CALIFORNIA
In Partial Fulfillment of the
Requirements for the Degree
DOCTOR OF EDUCATION
December 2010
Copyright 2010 Victor Garcia
Object Description
| Title | Play-testing a video game prototype with low-SES college-bound urban high school students |
| Author | García, Victor |
| Author email | vgarcia@collegeaccessfoundation.org; victorg@usc.edu |
| Degree | Doctor of Education |
| Document type | Dissertation |
| Degree program | Education (Leadership) |
| School | Rossier School of Education |
| Date submitted | 2010 |
| Restricted until | Unrestricted |
| Date published | 2010-11-17 |
| Advisor (committee chair) | Tierney, William G. |
| Advisor (committee member) |
Jackson, Michael L. Venegas, Kristan M. |
| Abstract | This study identified five prevailing themes that emerged from observations of play-testing the paper prototype of a pending video game. The objective of the game prototype was to inform students about skills and knowledge needed to prepare strong college and financial aid applications. Study participants were high school students from low-socioeconomic (SES) backgrounds attending under-resourced urban high schools and represented a population with limited access to school-based counselors. In addition to observations of play-testing sessions, focus group discussions also provided insights into social networking among study participants and constituted a secondary focus of this applied research study. No theoretical framework was used to assess research findings given that the goal of the study was to supply raw qualitative data to a team of video game designers about students’ interactions with the game prototype and related themes which impacted study participants’ college prospects. The data from this study was to be used to refine the content and structure of a pending video game. Play-testing observation findings were, however, juxtaposed against three of Gee’s (2007) "Learning Principles Built into Good Computer and Video Games" which are: Empowering Learners, Problem Solving, and Understanding (new knowledge). |
| Keyword | college access; low-SES; high school students; urban students |
| Language | English |
| Part of collection | University of Southern California dissertations and theses |
| Publisher (of the original version) | University of Southern California |
| Place of publication (of the original version) | Los Angeles, California |
| Publisher (of the digital version) | University of Southern California. Libraries |
| Provenance | Electronically uploaded by the author |
| Type | texts |
| Legacy record ID | usctheses-m3537 |
| Rights | García, Victor |
| Repository name | Libraries, University of Southern California |
| Repository address | Los Angeles, California |
| Repository email | http://www.usc.edu/isd/libraries/services/ask_a_librarian/email/ |
| Filename | etd-Garcia-4031 |
| Archival file | uscthesesreloadpub_Volume32/etd-Garcia-4031.pdf |
Description
| Title | Page 1 |
| Full text | PLAY-TESTING A VIDEO GAME PROTOTYPE WITH LOW-SES COLLEGE-BOUND URBAN HIGH SCHOOL STUDENTS by Victor Garcia ____________________________________________________________________ A Dissertation Presented to the FACULTY OF THE USC ROSSIER SCHOOOL OF EDUCATION UNIVERSITY OF SOUTHERN CALIFORNIA In Partial Fulfillment of the Requirements for the Degree DOCTOR OF EDUCATION December 2010 Copyright 2010 Victor Garcia |
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