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EMOTION CONTROL OF PLAYER CHARACTERS:
CREATING AN EMOTIONALLY RESPONSIVE GAME
by
Brandi Wilcox
A Thesis Presented to the
FACULTY OF THE USC SCHOOL OF CINEMATIC ARTS
UNIVERSITY OF SOUTHERN CALIFORNIA
In Partial Fulfillment of the
Requirements for the Degree
MASTER OF FINE ARTS
(INTERACTIVE MEDIA)
May 2010
Copyright 2010 Brandi Wilcox
Object Description
| Title | Emotion control of player characters: creating an emotionally responsive game |
| Author | Wilcox, Brandi |
| Author email | bwilcox@usc.edu; asylia@hotmail.com |
| Degree | Master of Fine Arts |
| Document type | Thesis |
| Degree program | Interactive Media |
| School | School of Cinematic Arts |
| Date defended/completed | 2010-03-25 |
| Date submitted | 2010 |
| Restricted until | Unrestricted |
| Date published | 2010-05-05 |
| Advisor (committee chair) | Balsamo, Anne |
| Advisor (committee member) |
Ellis, Mike Goodsell, Joel Hoberman, Perry De Meo, Paul |
| Abstract | The gaming industry is diligently working to find ways to emotionally immerse players in games. Their goal is to evoke emotions in the player, such as empathy, to make the player feel more genuinely involved in the game experience. A large body of work, both theoretical and physical, has been done in this regard. However, in order to have an emotionally immersive game, the player and the game must be involved in an emotion dialogue. It must both evoke emotions (emotion output) and receive emotions (emotion input). To date, emotion input has been largely ignored by game designers, leaving games that “talk” emotionally at the player but do not “listen” to the player. This thesis explores emotion input by designing a game that prompts for and responds to player input of emotions to create a game that listens to the player emotionally. The hypothesis is that the capability to input emotions will create an emotionally responsive world that will facilitate player involvement and immersion. |
| Keyword | emotion control; emotion input; interactive emotions; emotions in games; emotionally responsive game |
| Language | English |
| Part of collection | University of Southern California dissertations and theses |
| Publisher (of the original version) | University of Southern California |
| Place of publication (of the original version) | Los Angeles, California |
| Publisher (of the digital version) | University of Southern California. Libraries |
| Provenance | Electronically uploaded by the author |
| Type | texts |
| Legacy record ID | usctheses-m3010 |
| Rights | Wilcox, Brandi |
| Repository name | Libraries, University of Southern California |
| Repository address | Los Angeles, California |
| Repository email | http://www.usc.edu/isd/libraries/services/ask_a_librarian/email/ |
| Filename | etd-Wilcox-3514 |
| Archival file | uscthesesreloadpub_Volume48/etd-Wilcox-3514.pdf |
Description
| Title | Page 1 |
| Full text | EMOTION CONTROL OF PLAYER CHARACTERS: CREATING AN EMOTIONALLY RESPONSIVE GAME by Brandi Wilcox A Thesis Presented to the FACULTY OF THE USC SCHOOL OF CINEMATIC ARTS UNIVERSITY OF SOUTHERN CALIFORNIA In Partial Fulfillment of the Requirements for the Degree MASTER OF FINE ARTS (INTERACTIVE MEDIA) May 2010 Copyright 2010 Brandi Wilcox |
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