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RUNESINGER:
A DEMONSTRATION OF
COUPLING KOREAN PHONICS AND SPELLING
TO A VIDEOGAME
by
David Ethan Kennerly
A Thesis Presented to the
FACULTY OF THE GRADUATE SCHOOL
UNIVERSITY OF SOUTHERN CALIFORNIA
In Partial Fulfillment of the
Requirements for the Degree
MASTER OF FINE ARTS
INTERACTIVE MEDIA
May 2009
Copyright 2009 David Ethan Kennerly
Object Description
| Title | Runesinger: a demonstration of coupling Korean phonics and spelling to a videogame |
| Author | Kennerly, David Ethan |
| Author email | kennerly@usc.edu; kennerly@finegamedesign.com |
| Degree | Master of Fine Arts |
| Document type | Thesis |
| Degree program | Interactive Media |
| School | School of Cinematic Arts |
| Date defended/completed | 2009-03-30 |
| Date submitted | 2009 |
| Restricted until | Unrestricted |
| Date published | 2009-05-06 |
| Advisor (committee chair) | Swain, Chris |
| Advisor (committee member) |
Lee, Scott De Meo, Paul |
| Abstract | Runesinger is a demo of a PC videogame to practice speaking and spelling Korean. This computer-assisted language learning teaches a few meaningful nouns and verbs through the task of serving food to hungry villagers during the North Korean famine of 1997.; Inspired by melodic intonation therapy (MIT), the phrases are embedded in jingles. While the user listens and sings each note, a bouncing ball synchronizes the phonemes and graphemes. The user learns a subset of 한글 (Hangul), the Korean alphabet, through a spelling puzzle. Subsequently, the user sings to same language subtitling (SLS).; The three-dimensional (3D) virtual environment, user interface, and story were designed explicitly for the phonetic spelling of the Korean language. Thus, Runesinger harnesses the tropes of videogames to practice a foreign language in a meaningful context. |
| Keyword | computer-assisted language learning; CALL; Korean; serious game; same language subtitling; SLS; secondary language; L2; 한글; Hangul; task-based language teaching; TBLT; assessment-driven design; educational videogame; neural theory of language; NTL; edutainment; immersive language learning; restaurant script; playful learning |
| Language | English |
| Part of collection | University of Southern California dissertations and theses |
| Publisher (of the original version) | University of Southern California |
| Place of publication (of the original version) | Los Angeles, California |
| Publisher (of the digital version) | University of Southern California. Libraries |
| Provenance | Electronically uploaded by the author |
| Type | texts |
| Legacy record ID | usctheses-m2198 |
| Rights | Kennerly, David Ethan |
| Repository name | Libraries, University of Southern California |
| Repository address | Los Angeles, California |
| Repository email | http://www.usc.edu/isd/libraries/services/ask_a_librarian/email/ |
| Filename | etd-Kennerly-2884 |
| Archival file | uscthesesreloadpub_Volume14/etd-Kennerly-2884.pdf |
Description
| Title | Page 1 |
| Full text | RUNESINGER: A DEMONSTRATION OF COUPLING KOREAN PHONICS AND SPELLING TO A VIDEOGAME by David Ethan Kennerly A Thesis Presented to the FACULTY OF THE GRADUATE SCHOOL UNIVERSITY OF SOUTHERN CALIFORNIA In Partial Fulfillment of the Requirements for the Degree MASTER OF FINE ARTS INTERACTIVE MEDIA May 2009 Copyright 2009 David Ethan Kennerly |
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